Xiuna is one of the numerous characters from my (so far unpublished) stories for which I fairly early on had a good mental image, and I messed around just a tiny bit with trying to get a visual reference, but I didn't make a full and proper picture at the time, since her face and body markings weren't exactly the easiest thing to get right (they're natural and not tattoos, though are still tagged as such).
A few months later with a bit more experience and vibe transfer this was just about 90 minutes of work which isn't too shabby considering that I went in with a nearly entirely designed character that I wanted to make as envisioned. I made a whole bunch of raw generations, refining the settings until I could start using a sequence of vibe transfers and img2img to get to a proper final result. I also may have entirely given up on making a clothed version as the starting point since the style of clothing and her skin markings really didn't remotely want to come out together, so instead I made her entirely nude first, fixed a number of minor issues, and only then made a few inpainting generations for the clothes. This is that clothed version, and meshing that properly also required more Krita work around the edges.
Xiuna - Clothed
Xiuna is one of the numerous characters from my (so far unpublished) stories for which I fairly early on had a good mental image, and I messed around just a tiny bit with trying to get a visual reference, but I didn't make a full and proper picture at the time, since her face and body markings weren't exactly the easiest thing to get right (they're natural and not tattoos, though are still tagged as such).
A few months later with a bit more experience and vibe transfer this was just about 90 minutes of work which isn't too shabby considering that I went in with a nearly entirely designed character that I wanted to make as envisioned. I made a whole bunch of raw generations, refining the settings until I could start using a sequence of vibe transfers and img2img to get to a proper final result. I also may have entirely given up on making a clothed version as the starting point since the style of clothing and her skin markings really didn't remotely want to come out together, so instead I made her entirely nude first, fixed a number of minor issues, and only then made a few inpainting generations for the clothes.
This is that clothed version, and meshing that properly also required more Krita work around the edges.