AIBooru
Login Posts Comments Notes Artists Tags Pools Wiki Forum More ยป
Search Changes Help | Posts (24) History
  • Help
guro
scat

Recent Changes (all)

  • isabelle cranel (apprenticedomini)
  • oosuki misato (apprenticedomini)
  • surgical scar
  • vine on leg
  • alternate ass size (larger)
  • foot on another's head
  • tentacle sex
  • lemontene
  • australian flag
  • clio aite
  • shadow chie
  • shadow (persona)
  • bottomless
  • hair over face
  • wishcore
  • yusa kozue
  • sakura miku (aishiteru game wo owarasetai)
  • aishiteru game wo owarasetai
  • spread pussy under clothes
  • chromashift
  • roca rourin
  • frilled bag
  • pink headdress
  • gigi (gigi sfw)
  • chiikawa (character)

Options

  • Tag History
  • Edit Tag
  • Post History
  • Wiki History
  • Discussions
  • What Links Here
  • Mistagged Posts
  • Untagged Posts

cel shading

A 3d shading style created to emulate a "hand-drawn" look on computer-generated images. It is used in games like Genshin impact or Breath of the wild.

A shading style consisting of simple and intentionally non-realistic rendering of light on surfaces with a clear separation of the lit side of a surface from its shaded side, regardless of the intended material depicted, resulting in only two flat color shades. However the final render can (and often does) have added filters, patterns/prints or color gradients native of the object surface itself, or highlights.

It's name is nowadays often used for 2d as well.
For 2d animation, hand-drawn elements are often shaded this way in most anime to make the process less difficult and time-consuming, most notably moving elements in focus like characters and the objects they interact with.

Keep in mind it refers to lighting style when you use this tag.

Examples:
  • post #1408899
  • post #5726955
  • post #5726726
  • post #5828988

Posts

post #144380
post #143982
post #119812
post #119153
post #118803
post #117882
Terms / Privacy / Contact /