Resized to 55% of original (view original)
| Prompt | Vertical comic, parchment background. Redraw all characters in semi-chibi form, staying accurate to original designs in image_0. ``` 1. Stick figure: "Cotton is a great leader to pick in Dungeon mode! She's a healer with decent damage, and her fast movement speed lets her solo early levels by just not getting hit, though there's this weak mob with 100% light resistance while Cotton doesn't do physical damage." 2. Cotton, Great Fairy lv 36 [character image with stats next to it, include "Stats Total/Base"] Stats Total/Base MP 875/585 MP Rec 45/45 Movement 280/280 Summon 4/4 Leader squad buffs MP Up +40% MAG Up +50% RES Up +40% SPD Up +30% SKI Up +30% MP Rec Up +80% (non-self) Movement Up +20% (non-self) Summon Up +3 (non-self) 3. Stick figure: "Summons are nice because they distract enemies so they hit you less. I got Summon Slime V and Summon Golem V (250 MP to cast) as drops, so I decided to equip them on units that don't already have summons. I noticed later that existing summon skills are 125 MP. A few problems..." Smaller bubble pointing to same stick figure: "Why aren't you summoning?" 4. Averil, Assassin lv 33 [character image, irritated, text: "Does it f*cking look like I can summon?"] MP 0/0 ← MP Rec 0/0 ← Movement 216/180 (fast for a footman) Summon 3/0 5. Stick figure: "Why aren't you done summoning?" 6. Diethard, Calvalry Officer lv 27 [character image, text: "Sir..."] MP 426/304 (has 2 darkness skills) MP Rec 9/5 ← Movement 288/240 Summon 3/0 ``` The ← next to Averil and Diethard's MP and MP Rec are glowing. |
|---|---|
| Negative prompt | Unknown |
| Model | gemini-3-pro-image-preview |
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Input: asset #576459
Alt gen: asset #576457
Special thanks to @exLight for the Steam key.
It's nice that the model can generate all the text in the correct panels. Sometimes it might do weird things like forgetting the input image, or adding "(glowing)" next to the arrows.