I see it now, although you could have just said the pov hand appears to have 6 fingers, there prospective is off so it's hard to tell if there's only 4 knuckles or 5. I will fix this slight error.
I notice this post has been flagged, this post I feel always had some issues was surprised it got approved in the first place. I'm already working on a fix.
I recognize you. It's because of your booru-forum thread that I'm even here. I've always prided myself on quality so the stricter approval here piqued my interest and will likely share here more. :p
https://guiltygear.fandom.com/wiki/Bridget lists it as a female, so if its not newhalf or futa, what is it then? Feel free to correct my tagging if you want to as i added "1girl" and "futanari" back
heart of apple 1 2, swampachine 2, sdx bulldozer 2
Ah surprised to hear more people know about swampmachine/bulldozer, tried those out a bit in the past with some mixes but never did anything further with them for now. Not sure what heart of apple is.
Are the artist tags from AID_XL supposed to work with this model? I couldn't tell, but I also don't know artists. I noticed some having some effect that someone posted on the Animagine comments as well.
No, it has no aid in it. Check the lists for 3.0 and 3.1
>>7889146 yep, also supports GPO tag, which makes all images better quality, secret tech we found out from the furry creator that he likes to hide to himself
(gpo:1.3) after the score tags om the beginning is recommended.
me neither, I just try random artist tags that I see ppl use or from animagine 3.0 and 3.1
Are the artist tags from AID_XL supposed to work with this model? I couldn't tell, but I also don't know artists. I noticed some having some effect that someone posted on the Animagine comments as well.
To anyone who want the process: 1.generate a tree 2.use controlnet canny/lineart keep all branches in same shape/place. 3.just generate 4 images with 4 seasons with that controlnet. 4.PS them together.
{Shameimaru Aya(touhou)}, full body, {raise magic}, falling down, beautiful girl, Elden ring painting style, by rolua n,by yoneyama mai, oil painting, sketch painting, {limited color sketch}, masterpiece, photo background, film still, by stu_dts,by archlich
Feel free to edit it via "Add metadata", lol. Boorus are catalogue websites, the model doesn't work if you don't tag.
{Shameimaru Aya(touhou)}, full body, {raise magic}, falling down, beautiful girl, Elden ring painting style, by rolua n,by yoneyama mai, oil painting, sketch painting, {limited color sketch}, masterpiece, photo background, film still, by stu_dts,by archlich
I had forgotten this, one of the few images generated with NAI first version where a character eats noodles properly. well, it was good while it lasted
Probably because the checkpoints are trained on danbooru tags, not the prompts you use
nah... every prompt i ever created is working like a charme on every checkpoint. "mad" is just meant i a way that those characters basically always run away or do other dumb stuff every time i prompt "getting-totally-ignored". it has nothing to do with danboorus tags
Background Creation: - Place objects in Unity to create the background and capture the screen. - Use LCM for real-time previews.
Vending Machine Photo: - Once angles are decided, take a photo of the vending machine. - Extract only the line art information from the photo, simplify it, adjust scale and placement, and add objects.
Character Movement and Video: - Determine character movements and record yourself acting in front of a smartphone camera. - Use object detection nodes to adjust proportions (similar to the method used with the snow Miku-chan). - Extract only posture information. - Use Openpose for v2v (assisted by prompts for each frame, including expression changes).
Illustration: - Composite background and character using Shoost. - Create light sources in Krita for rendering.
Retouching and Upscaling: - Retouch in Krita for final touches. - Finally, upscale the image.
Background Creation: - Place objects in Unity to create the background and capture the screen. - Use LCM for real-time previews.
Vending Machine Photo: - Once angles are decided, take a photo of the vending machine. - Extract only the line art information from the photo, simplify it, adjust scale and placement, and add objects.
Character Movement and Video: - Determine character movements and record yourself acting in front of a smartphone camera. - Use object detection nodes to adjust proportions (similar to the method used with the snow Miku-chan). - Extract only posture information. - Use Openpose for v2v (assisted by prompts for each frame, including expression changes).
Illustration: - Composite background and character using Shoost. - Create light sources in Krita for rendering.
Retouching and Upscaling: - Retouch in Krita for final touches. - Finally, upscale the image.